LuxCoreRender 2.2 Beta 1 di Harvester · Pubblicato 2 Maggio 2019 · Aggiornato 6 Dicembre 2022 E’ stata rilasciata la versione Beta 1 di LuxCoreRender 2.2 e di BlendLuxCore, l’add-on per Blender 3D. Questa release include nuove funzionalità e corregge alcuni bachi del software. New Features Saving/resuming the rendering now includes all PhotonGI cache information and entries Added the support for new shape “group” Added the support for nested groups to LXS parser Added the support for persistent PhotonGI cache on file Added the support for using persistent PhotonGI cache across multiple frames for fly-through animations DLSC now automatically estimated the best radius if lightstrategy.entry.radius is set to 0.0 New improved Random/Sobol sampler adaptive code LXS parser now supports halttime and haltspp film halt conditions LXS parser now supports volumes Shadow catcher is now easier to use with multiple light sources of any type Fixed Bugs Fixed a crash when using negative material emission values (issue #177) Fixed LXS parsing in pyluxcoretools Fixed a problem when mixing transparent and solid materials with Mix (issue #183) Fix a bug when using glossy coating with any specular material Fixed LXS parsing of point light source position Fixed object ID not being saved by FILESAVER engine Fixed a major bug in carpaint material (issue #186) Fixed spelling mistake in cloth material “wool gabardine” preset Fixed Scene::RemoveUnusedMeshes() Fixed a bug in Mix material when working with specular materials (issue #187) Fixed an overflow problem when using an heterogenous volume on very large segments Sun relative size has now a lower bound of 1.0 to avoid numerical precision problems Fixed a problem with Scene::ToProperties() after editing a scene Fixed a self-shadow problem with area light sources Blender Addon New Features since v2.2alpha1 Add a Vector Math node User can now set a custom object ID User can now choose a custom viewport color for materials (used in the OpenGL viewport, optional) make volume socket export of material output more generic. This means users can now directly plug volumes into the interior/exterior volume sockets, without the need for a pointer node. expose volume nodes in material node tree add menu add new “colored glass” node preset with inlined volume for simple glasses with volumetric absorption add a filter to the pointer node selection menu (so the user can list only materials, only volumes etc.) Expose uvmapping3d (available in the 3D mapping node, can be used to map procedural 3D textures with a UV mapping) add a debug option to print config and scene properties (in hidden debug menu, search for “Toggle LuxCore Debug Options” in Blender’s operator search) expose storage property of background image to allow higher precision if necessary show button to select problematic object in error log implement a workaround to have “delete and reconnect” functionality in the node editor add support for improved adaptive sampling, as well as the new NOISE AOV add support for automatic radius estimation of DLSC add shadow catcher option to only consider shadows from infinite lights (sky, HDRI, flat background color) File di LuxCoreRender: LuxCoreRender 2.2 Beta 1 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2 BlendLuxCore Add-on: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2beta1 Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta1 Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads A cura di Riccardo Giovanetti [Harvester] Effettuare il login per mettere i like
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