Community › Forum › Dicussioni generali, News, Presentazioni › News Universo 3d › LuxCoreRender 2.2 Beta 3 Ricerca per: Taggato: 2.2, beta, LuxCore, Render Questo topic ha 0 risposte, 1 partecipante ed è stato aggiornato l'ultima volta 5 anni, 3 mesi fa da Harvester. Stai visualizzando 1 post (di 1 totali) Autore Post 8 Agosto 2019 alle 17:03 #760465 HarvesterModeratore @harvester E’ stata rilasciata la terza versione Beta di LuxCoreRender 2.2 e di BlendLuxCore, l’add-on per Blender 3D. Questa release include oltre che nuove funzionalità e la correzione di alcuni bachi del software, anche la prima versione sperimentale per Blender 2.80. LuxCore New Features since v2.2beta2 Added the support for periodic PhotonGI caustic cache update (aka SPPM without radius reduction) PathTracer class now support eye and light path tracing. LIGHTCPU now uses PathTracer class too. Added Hybrid Back/Forward path tracing support Added the support for glossy caustics rendering to Hybrid Back/Forward Reworked the support for new visibility map cache for infinitelight, constantinfinite and sky2 light sources Transparent light sources are now rendered with the correct intensity New env. visibility map cache now supports persistent cache on file Fixed Bugs since v2.2beta2 Fixed a problem in the random number generator of PhotonGI Fixed wrong theta being saved in ToProperties() of distant light Fixed a compilation error in RoughMatte OpenCL code (issue #218) Fixed a problem with Disney material specular tint Fixed a TILEPATH bug causing black renderings Fixed BIDIRCPU and LIGHTCPU camera motion blur Fixed a bug related to initial camera volume in PATHOCL Fixed light tracing camera motion blur and arbitrary clipping plane support Fixed a bug in the OpenCL code of the splitfloat3 texture Fixed normal mapping Fixed a problem when saving ALBEDO AOV Fixed RoughGlass event types returned by material evaluation Evaluated best radius in PhotonGI, ELVC and DLSC is not affected any more by border rendering Fixed a crash when resuming scene rendering without PhotonGI enabled Fixed a NaNs problem when using area lights with zero area Fixed the export of material emission.directlightsampling.type property Una prima versione sperimentale di BlendLuxCore per Blender v2.80 (Windows 64bit con OpenCL) è disponibile qui: https://github.com/LuxCoreRender/BlendL … OpenCL.zip. Per ulteriori informazioni: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta3 File di LuxCoreRender: LuxCoreRender 2.2 Beta 3 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2 BlendLuxCore Add-on: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2beta3 Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta3 Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Effettuare il login per mettere i like Autore Post Stai visualizzando 1 post (di 1 totali) Devi essere connesso per rispondere a questo topic. Accesso Nome utente: Password: Mantienimi connesso Accesso