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  • #583177
    Harvester
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    E’ stata rilasciata la seconda versione Beta di LuxCoreRender 2.1 dove sono stati corretti bachi del software ed aggiunte nuove funzionalità che potete ora provare scaricando  BlendLuxCore, l’add-on per Blender 3D.

     

    Novità in LuxCore:

    • Updated Embree v3.2.4 (no more Intel C++ run-time DLLs required)
    • Fixed a problem with DLSC now uses shading normal instead of geometry one
    • Fixed an inconsistency in normal (geometry Vs shade) used triangle lights
    • Fixed sky2 direct light sampling (i.e. the sky was flipped upside down)
    • DLSC will now use not less than 512 samples for all env. light sources
    • Fixed a bug in bump mapping code when using UV rotations

     

    LuxCore bachi corretti:

    • Fixed a bug in OpenCL Bloom plugin
    • Fixed clamping of denoiser output, which was happening in some scene setups
    • The Linux binaries don’t use SSSE3 instructions anymore so they now work on some old CPU
    • Fixed a bug in OpenCL code for imagemap wrap black and white
    • Fixed a difference between OpenCL and C++ code in SchlickBSDF_CoatingSampleF() affecting all glossy-related materials
    • Fixed a problem in variance clamping with TILEPATH
    • Fixed a problem in Glossy material OpenCL code

     

    Nuove funzionalità in BlendLuxCore:

    • Show a warning if all light groups are disabled

     

    BlendLuxCore bachi corretti:

    • Fix area lights emitting light on the wrong side when a negative scale is used
    • Fix cloth material’s repeat parameters being exposed as sockets instead of scalars
    • Fix regression introduced in Alpha4 where CPU was not being used during OpenCL renders
    • Fix bug in motion blur export of shared meshes (issue #206)

     

    BlendLuxCore Add-on: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.1beta2

    LuxCoreRender 2.1 Release Notes:  https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1

     

    NOTA: Grazie al lavoro di Acasta69, questa versione per Windows è stata compilata con VisualStudio 2017. Potreste dover installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/hel … -downloads

    NOTA: a causa di un baco (https://github.com/embree/embree/issues/195) in Embree v3.2.0, è necessario installare anche Intel C++ redistribuibile (https://software.intel.com/sites/default/files/managed/59/aa/ww_icl_redist_msi_2018.3.210.zip) su sistemi operativi Windows

     

    Se LuxCoreRender 2.1 Beta 1 è già installato potete aggiornare l’add-on nelle Preferenze di Blender 3D premendo il pulsante “Change Version”.

     

    Tutto il codice sorgente della versione 2.1 è disponibile su GitHub: https://github.com/LuxCoreRender

     

     

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