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  • #760465
    Harvester
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    @harvesterAssociato

     

    E’ stata rilasciata la terza versione Beta di LuxCoreRender 2.2 e di  BlendLuxCore, l’add-on per Blender 3D. Questa release include oltre che nuove funzionalità e la correzione di alcuni bachi del software, anche la prima versione sperimentale per Blender 2.80.

     

    LuxCore

    New Features since v2.2beta2

    • Added the support for periodic PhotonGI caustic cache update (aka SPPM without radius reduction)
    • PathTracer class now support eye and light path tracing. LIGHTCPU now uses PathTracer class too.
    • Added Hybrid Back/Forward path tracing support
    • Added the support for glossy caustics rendering to Hybrid Back/Forward
    • Reworked the support for new visibility map cache for infinitelight, constantinfinite and sky2 light sources
    • Transparent light sources are now rendered with the correct intensity
    • New env. visibility map cache now supports persistent cache on file

    Fixed Bugs since v2.2beta2

    • Fixed a problem in the random number generator of PhotonGI
    • Fixed wrong theta being saved in ToProperties() of distant light
    • Fixed a compilation error in RoughMatte OpenCL code (issue #218)
    • Fixed a problem with Disney material specular tint
    • Fixed a TILEPATH bug causing black renderings
    • Fixed BIDIRCPU and LIGHTCPU camera motion blur
    • Fixed a bug related to initial camera volume in PATHOCL
    • Fixed light tracing camera motion blur and arbitrary clipping plane support
    • Fixed a bug in the OpenCL code of the splitfloat3 texture
    • Fixed normal mapping
    • Fixed a problem when saving ALBEDO AOV
    • Fixed RoughGlass event types returned by material evaluation
    • Evaluated best radius in PhotonGI, ELVC and DLSC is not affected any more by border rendering
    • Fixed a crash when resuming scene rendering without PhotonGI enabled
    • Fixed a NaNs problem when using area lights with zero area
    • Fixed the export of material emission.directlightsampling.type property

    Una prima versione sperimentale di BlendLuxCore per Blender v2.80 (Windows 64bit con OpenCL) è disponibile qui: https://github.com/LuxCoreRender/BlendL … OpenCL.zip. Per ulteriori informazioni: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta3

     

    File di LuxCoreRender:

     

    LuxCoreRender 2.2 Beta 3 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2

    BlendLuxCore Add-on:  https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2beta3

    Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta3

    Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore

    Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation

     

    Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

     

     

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