LuxCoreRender 2.5 Release Candidate 1

Sono state rilasciate le Release Candidate di LuxCoreRender 2.5 e BlendLuxCore 2.5, l’add-on per Blender. Questa release include molte nuove funzionalità e migliorie nonché la correzione di alcuni bachi del software. Basato su algoritmi all’avanguardia, LuxCoreRender simula il flusso di luce in base alle equazioni della fisica, producendo così immagini realistiche di qualità fotografica.

Ecco alcune delle migliorie ed aggiornamenti introdotti in questa versione:

 

Novità dalla v2.5beta1

  • Expose bump sampling distance because it requires adjustment in some rare cases (e.g. in very large or very small scenes, when procedural textures with extreme frequencies of detail are used)
  • Add notes to tooltips that caches are only used during final render
  • Show warning if a material combines volumes with opacity < 1, as this can lead to artifacts
  • Add support for hiding planar edges in wireframe node
  • Add slower fallback for custom normals if they aren’t supported through C++ for a Blender version (a warning is shown if this adds more than 0.3 seconds to the export time of a mesh, so the user can disable custom normals for the mesh if they are not needed and drive up export time too much)
  • Pixel filtering is now disabled by default, and forced disabled if light tracing is used together with denoising
  • Make it possible to specify custom values for n and k in the Fresnel texture
  • A maximum for light path samples to render can now be set in the halt condition settings
  • Add support for uvrandommapping2d
  • Add support for localrandommapping3d

 

Problemi risolti dalla v2.5beta1

  • Fix crash on trying to replace a pinned node tree
  • Fix no viewport update being triggered when toggling the advanced options of velvet material
  • Fix dimension, lacunarity, octaves and intensity parameters of musgrave texture not working
  • Fix noise depth not working in blender marble texture
  • Fix RGB color and temperature not working for sun light and its sub-types (sun, distant, hemi)
  • Ensure that noisedepth aka oct is in range 0..25 to avoid visual artifacts
  • Fix a panel being shown even when the renderengine is not LuxCore
  • Implement a workaround for viewport sessions not being deleted after viewport window resize or render configuration change, which led to a memory leak
  • Fix regression in material preview
  • Fix viewport render session not being stopped correctly in some cases
  • LOL: Fix problem of material assets if material name doesn’t match asset name
  • LOL: Fix error happening when dragging asset from assetbar into the scene in Blender 2.91+ due to changes in the Blender API

 

Per un elenco completo delle modifiche e migliorie apportate al programma, si rimanda alle seguenti pagine sul sito di LuxCore Render:

 

Versioni di Blender supportate

  • Blender 2.83 supporta BlendLuxCore v2.4 e v2.5.
  • Blender 2.80, 2.81 e 2.82 supportano BlendLuxCore v2.2 e v2.3.
  • Blender 2.79 supporta BlendLuxCore v2.0, v2.1 and v2.2.

 

Links:

 

LuxCoreRender 2.5 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.5

BlendLuxCore Add-on:  https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.5rc1

Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.5rc1

Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore

Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation

Scene di esempio: https://luxcorerender.org/example-scenes/ (sono state tutte aggiornate per la versione 2.3)

 

Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

 

 

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