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    Harvester
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    E’ stata rilasciata la versione Beta 2 di LuxCoreRender 2.2 e di  BlendLuxCore, l’add-on per Blender 3D. Questa release include nuove funzionalità e corregge alcuni bachi del software.

     

    LuxCore

    New Features since v2.2beta1

    • Added the support for tiled denoising to save a huge amount of ram
    • Added the support for new visual map cache for infinitelight, constantinfinite and sky2 light sources
    • Added the support for new Disney BRDF material from Siggraph 2012 paper
    • Upgraded Intel Oidn to v0.9.0
    • Metal material uses a more accurate Albedo value (for Intel OIDN)
    • Added “rounding” texture
    • Added “modulo” texture
    • Improved tiling feature of OIDN imagepipeline plugin
    • Fix a bug in ToProperties code of “blender blend” texture when “halo” progression type was used

     

    Fixed Bugs since v2.2beta1

    • Fix ToProperties() of mapspherelight and spherelight
    • Fixed a problem with caustic cache size when both PhotonGI caches were enabled and automatic stop condition for indirect cache was used
    • PhotonGI Metropolis will now focus on caustic cache when indirect is done (and vice versa)
    • Fixed the access to an uninitialized variable when using PhotonGI caustic cache alone
    • Fixed the access to an uninitialized variable in ProjectionLight::Preprocess()
    • Fixed a crash when trying to render a scene without light sources with PATHOCL (issue #202)
    • Fixed DLSC to work with Front and back material transparency (aka light invisible object)
    • Fixed a problem in BIDIRCPU with camera PDF
    • Fixed a bug in Mix material transparency support (issue #210)
    • Added a workaround to an AMD OpenCL compiler bug in DirectLight_BSDFSampling()

     

    Blender Addon

    New Features since v2.2beta1

    • new texture nodes: split RGB/combine RGB
    • exposed new visibility map cache (“automatic portals”)
    • disable most imagepipeline plugins in viewport when viewport denoising is enabled, to avoid artifacts
    • new material: Disney (aka principled shader)
    • New math textures:
      – Rounding
      – Modulo (fmod)
    • add support for tiled OIDN denoising to reduce RAM usage

     

    Fixed Bugs since v2.2beta1

    • fix some bugs in the node editor

    File di LuxCoreRender:
    LuxCoreRender 2.2 Beta 2 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2

    BlendLuxCore Add-on:  https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2beta2

    Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta2

    Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore

    Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation

     

    Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads

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