Community › Forum › Dicussioni generali, News, Presentazioni › News Universo 3d › LuxCoreRender 2.2 Beta 2 Ricerca per: Taggato: 2.2, beta, LuxCore, Render Questo topic ha 0 risposte, 1 partecipante ed è stato aggiornato l'ultima volta 5 anni, 3 mesi fa da Harvester. Stai visualizzando 1 post (di 1 totali) Autore Post 17 Giugno 2019 alle 14:25 #757999 HarvesterModeratore @harvester E’ stata rilasciata la versione Beta 2 di LuxCoreRender 2.2 e di BlendLuxCore, l’add-on per Blender 3D. Questa release include nuove funzionalità e corregge alcuni bachi del software. LuxCore New Features since v2.2beta1 Added the support for tiled denoising to save a huge amount of ram Added the support for new visual map cache for infinitelight, constantinfinite and sky2 light sources Added the support for new Disney BRDF material from Siggraph 2012 paper Upgraded Intel Oidn to v0.9.0 Metal material uses a more accurate Albedo value (for Intel OIDN) Added “rounding” texture Added “modulo” texture Improved tiling feature of OIDN imagepipeline plugin Fix a bug in ToProperties code of “blender blend” texture when “halo” progression type was used Fixed Bugs since v2.2beta1 Fix ToProperties() of mapspherelight and spherelight Fixed a problem with caustic cache size when both PhotonGI caches were enabled and automatic stop condition for indirect cache was used PhotonGI Metropolis will now focus on caustic cache when indirect is done (and vice versa) Fixed the access to an uninitialized variable when using PhotonGI caustic cache alone Fixed the access to an uninitialized variable in ProjectionLight::Preprocess() Fixed a crash when trying to render a scene without light sources with PATHOCL (issue #202) Fixed DLSC to work with Front and back material transparency (aka light invisible object) Fixed a problem in BIDIRCPU with camera PDF Fixed a bug in Mix material transparency support (issue #210) Added a workaround to an AMD OpenCL compiler bug in DirectLight_BSDFSampling() Blender Addon New Features since v2.2beta1 new texture nodes: split RGB/combine RGB exposed new visibility map cache (“automatic portals”) disable most imagepipeline plugins in viewport when viewport denoising is enabled, to avoid artifacts new material: Disney (aka principled shader) New math textures: – Rounding – Modulo (fmod) add support for tiled OIDN denoising to reduce RAM usage Fixed Bugs since v2.2beta1 fix some bugs in the node editor File di LuxCoreRender: LuxCoreRender 2.2 Beta 2 Release Notes: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.2 BlendLuxCore Add-on: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.2beta2 Versione standalone di LuxCoreRender: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.2beta2 Manuale: https://wiki.luxcorerender.org/Category:BlendLuxCore Istruzioni per l’installazione e l’aggiornamento: https://wiki.luxcorerender.org/BlendLuxCore_Installation Nota: Questa versione per Windows è stata compilata con VisualStudio 2017. Potrebbe essere necessario installare le librerie runtime di VS2017: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Effettuare il login per mettere i like Autore Post Stai visualizzando 1 post (di 1 totali) Devi essere connesso per rispondere a questo topic. Accesso Nome utente: Password: Mantienimi connesso Accesso